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Fast deployment · Classic placement

Fleet Strike — Sea Battle

Hide your fleet. Read the water. Pick Fast for an automatic deployment, or Classic to place each ship yourself.

The game controls load here. No round starts until you choose to play.

How to play Fleet Strike

Fire by tapping an unplayed square in Target waters, or focus it and press Enter. The shot is immediate. In Classic, drag the glowing preview or tap water to move it, tap the ship or Rotate to turn it, then press Place ship. Your fleet stays visible below the target board on mobile; expand it for a closer look.

  • Each 10×10 sea has five ships of lengths 5, 4, 3, 3 and 2. Ships go across or down, may touch, but cannot overlap.
  • Fast places both fleets automatically after starting. Classic alternates one committed ship per turn; it is not simultaneous whole-fleet setup.
  • A hit or sink keeps your turn. A miss gives the turn to your opponent. Sink all five enemy ships to win.
  • You see your own ships, confirmed shots and fully sunk enemy outlines. An ordinary hit does not reveal the rest of an enemy ship.

Ways to play

Fast and Classic support computer opponents, private live rooms and online matching. There is no shared-screen Pass & Play option because fleets are private. Computer play is free; signed-in live modes show their existing coin terms.

Prepare for offline play

A better first round

  • Spread early shots to find a ship before concentrating nearby.
  • After a hit, check adjacent squares to discover its direction.
  • In Classic, avoid relying on the same recognizable layout every round.

Player questions

Does tapping fire straight away?

Yes. An unplayed target square fires immediately when it is your turn. Switching board tabs does not fire.

Can I see my opponent’s ships?

No. Only confirmed hits, misses and fully sunk outlines are shown.

Can I invite a guest friend?

Choose With a friend, then Create invite link. Send that private link yourself. Both players must be present together; it is not an asynchronous challenge. Guests do not need accounts. Signed-in online and friend matches follow the coin terms shown before starting.

Can I save a fleet for tomorrow?

Local rounds are not saved after leaving or refreshing. An online refresh can rejoin an existing room within its normal reconnect window, but it is not a permanent saved game. Finish a round and use Rematch to play again.

Is computer play available offline?

Prepare and verify the game files on the Airplane Mode page while online. Computer and local play can then run on this device; friend rooms and online matches still need a connection. Browser storage can be cleared by the device.